Warhammer Online: Age of Reckoning
It looks promising. Certainly promising enough to give MMORPGs (Massively Multiple Online Role Playing Game) another shot after a hiatus of a year and a half from WoW, discounting the brief month long stint I returned to WoW for a short while, earlier this year. So I went ahead and pre-ordered it. Even if it was a hefty $129. For one, Warhammer promises to be more varied and less gear oriented than WoW which unfortunately requires one to be in a guild and a serious raider to get the top end gear and maximise your character's full potential.
Not something I have the time or energy for with my current job cum profession and the demands on my time. Grinding for money in real life is tiring enough, having to come back and grind for gear on a game isn't exactly my cup of tea. It's funny how one's perspectives change when one starts working. But for better or worse, it does. So gone are the days and/or nights when I could stay up for 10 hours straight grinding instances or battlegrounds just to get a particular piece of phat lewt. After all, real moola beats bits of pixel anytime.
But Warhammer Online: Age of Reckoning promises to be fun and unhurried, no need to join guilds and show up daily at strange times for co-ordinated raids. Just some fun with friends. In terms of variety, there's more classes, all of which are specific to the different races in the two conflicting factions, Order and Destruction.
I did the little quiz which purports to match one with the race best suited for one based on one's answers, even though I was already set on a particular race or two. And the answer wasn't in the least surprising. Nothing like wanton destruction and bloody mayhem to get the blood going.
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